Game Designer | AI Designer | Interaction Designer

Walden, a game

Walden, a game is an exploratory narrative and open world simulation of the life of American philosopher Henry David Thoreau during his experiment in self-reliant living at Walden Pond.

Role: Console Developer | Game Innovation Lab
Tools : Unity3D, Visual Studio, Xbox Manager, XDK

Play Walden, a game on Steam, itch.io and on PS4. Coming soon to Microsoft Xbox One!

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“I went to the woods because I wished to live deliberately, to front only the essential facts of life ... and not, when I came to die, discover that I had not lived.— Walden, Henry David Thoreau

Players follow in his footsteps, surviving in the woods by finding food and fuel and maintaining their shelter and clothing. At the same time, players are surrounded by the beauty of the woods and the Pond, which hold a promise of a sublime life beyond these basic needs. The game follows the loose narrative of Thoreau’s first year in the woods, with each season holding its own challenges for survival and possibilities for inspiration.

 On  Walden, a game , I helped with designing mini-games and control schemes for fishing and sewing among others. I also implemented achievements, profile management and cloud saving of player data for the Xbox console version

On Walden, a game, I helped with designing mini-games and control schemes for fishing and sewing among others. I also implemented achievements, profile management and cloud saving of player data for the Xbox console version

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